DS2 Revival

Super Rejuvenation Potion

Super Rejuvenation Potion is a normal potion in Dungeon Siege II and its Broken World expansion. Item level 55.

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Template name: potion_rejuvenation_super_3

Details

Other items with this name

Game
Base Dungeon Siege II and Broken World
Type
Potion
Rarity
Normal
Level
Item level 55

Where it comes from

Drops from 84 sources in the game’s loot tables (below) Confidence: high

Exact drop sources: Base game

84 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Chests (first time)A Large Vai'kesh Cavern32 / 57 / 79-33%-
Chests (repeat)A Large Vai'kesh Cavern32 / 57 / 79-33%-
ChestsThe Snowbrook Haven Reliquary34 / 59 / 80-33%-
Dark Wizard (its own drop table) (repeat)
Dark Wizard
The Azunite Catacombs (4)29 / 55 / 77-33%-
Quest reward: Act II SQ (Arinth the Mad)
Return to Trainer for your Reward
The Town of Aman'lu32 / 57 / 79-33%-
Quest reward: Act II PQ8 (The Castle Part 2) (repeat)
Defeat the Dragon Boss (head)
The Snowbrook Haven Reliquary34 / 59 / 80-33%-
Mimic (its own drop table)
Mimic
The Snowbrook Haven Living Quarters34 / 59 / 80-30%-
Chests
Also holds: Eli's Bucket
An Ancient Chamber Beneath Kalrathia (4), A Mysterious Cave (3), The District of the Chief (side area) and 1 more place35-41 / 60-65 / 81-86-17%-
Chests (first time)A Magical Oasis, A Mysterious Shrine (further part), A Morden Arsenal and 3 more places36-40 / 60-64 / 82-85-17%-
Chests (repeat)A Magical Oasis, A Mysterious Shrine (further part), A Morden Arsenal and 3 more places36-40 / 60-64 / 82-85-17%-
Arinth the Mad (its own drop table)
Arinth the Mad
Some Lost Elven Ruins, Northern Vai'lutra Forest25 / 55 / 79-17%-
Letiso the Lich (its own drop table) (first time)
Letiso the Lich
The Azunite Catacombs30 / 55 / 77-17%-
Show the other 27 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Letiso the Lich (its own drop table) (repeat)
Letiso the Lich
The Azunite Catacombs30 / 55 / 77-17%-
Ganth (its own drop table) (first time)
Ganth
The Water Chapel34 / 59 / 80-17%-
Morden-Viir Ripper Champion (its own drop table) (first time)
Morden-Viir Ripper Champion
The City of Darthrul37 / 61 / 82-17%-
Dark Wizard (its own drop table) (first time)
Dark Wizard, Dark Wizard, Dark Wizard
The Summit of the Dark Wizards (3)38 / 62 / 83-17%-
Archmage (its own drop table) (repeat)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 64 / 85-17%-
Quest reward: Act I PQ4 (The Morden Towers)
Get your things from Taar at the end of the Morden Towers quest
The Town of Eirulan8 / 42 / 65--17%
Quest reward: Act II SQ (Servant's Haunt)
Return to the son with the proof of his father's innocence
The Town of Aman'lu30 / 55 / 77-17%-
Quest reward: Act I SQ (Scavenger Hunt) (first time)
Bring Fenella the item she wants
The Town of Eirulan36 / 60 / 82-17%-
Quest reward: Act III SQ (The Mace of Agarrus) (first time)
speak to the guardian to receive the mace
An Azunite Cavern36 / 60 / 82-17%-
Quest reward: Act III SQ (The Mace of Agarrus) (repeat)
speak to the guardian to receive the mace
An Azunite Cavern36 / 60 / 82-17%-
Quest reward: Act III SQ (The Kalrathian Nexus) (first time)
return to the nature magic traienr to combine the staff and sigil into the soulstaff
The Town of Kalrathia36 / 60 / 82-17%-
Quest reward: Act III SQ (The Kalrathian Nexus) (repeat)
return to the nature magic traienr to combine the staff and sigil into the soulstaff
The Town of Kalrathia36 / 60 / 82-17%-
Quest reward (first time)
ghost a3 mordencity
The City of Darthrul36 / 60 / 82-17%-
Quest reward: Act III SQ (The Missing Apprentice) (first time)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 61 / 82-17%-
Quest reward: Act III SQ (The Missing Apprentice) (repeat)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 61 / 82-17%-
Quest reward (first time)
ghost a3 zhorns
Zaramoth's Horns (further part)40 / 64 / 85-17%-
Mimic (its own drop table)
Mimic and 1 more
The City of Darthrul, Zaramoth's Horns (further part)38-40 / 62-64 / 83-85-15%-
ChestsThe Snowbrook Haven Reliquary (6), The Snowbrook Haven Courtyard (2), A Morden Arsenal (2) and 13 more places31-34 / 56-59 / 78-80-3.3%-
Chests (repeat)A Large Abandoned Shelter, Some Ancient Ruins34 / 59 / 80-3.3%-
Mini-bosses and bosses
Ornate Stabbing Slimy Grangefly, Ornate Spewing Slimy Grangefly, Murky Piercing Flaypick, Alpha Rugged Snow Kurgan, Dominant Armored Lertisk and 17 more
The Snowbrook Grotto (27), Zaramoth's Horns (further part) (6), The Snowbrook Foothills (5) and 11 more places31-34 / 56-59 / 78-80-3.3%-
ChestsThe Northern Greilyn Jungle (5), The Hak'u Caves (2), An Elven Shrine (2) and 2 more places3-8 / 40-42 / 64-65--1.7%
ChestsThe Archmage's Chamber (further part) (3), The Snowbrook Grotto (2), Snowbrook Valley and 9 more places29-37 / 55-61 / 77-82-1.7%-
Mini-bosses and bosses
Feral Hak'u Skinner, Alpha Slashing Gila, Alpha Spitting Gila, Elder Terrak, Morden-Urg Gifted Prodigy and 7 more
The Western Greilyn Jungle (7), The Northern Greilyn Jungle (6), An Elven Shrine4-8 / 40-42 / 64-65--1.7%
Mini-bosses and bosses
Piercing Flaypick, Alpha Snow Kurgan, Dominant Lertisk, Undead Azunite Soldier Hero, Undead Azunite Archer Hero and 61 more
Zaramoth's Horns (further part) (38), A Mysterious Cave (18), Zaramoth's Horns (16) and 26 more places29-40 / 55-64 / 77-85-1.7%-
Morden-Viir Ripper Champion (its own drop table)
Morden-Viir Ripper Champion and 2 more
The City of Darthrul (2), The Town of Kalrathia, A Cellar Beneath Darthrul37 / 61 / 82-1.7%-
Morden-Viir Heartless Piercer (its own drop table)
Morden-Viir Heartless Piercer
The City of Darthrul37 / 61 / 82-1.7%-
Morden-Viir Impaler Master (its own drop table)
Morden-Viir Impaler Master
The City of Darthrul37 / 61 / 82-1.7%-

84 sources can drop it in Base game; the 39 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

The base game and Broken World give different source words: Broken World’s are shown in its version.