DS2 Revival

Raptor Tooth

Raptor Tooth is a normal reagent in Dungeon Siege II and its Broken World expansion. Item level 4.

Back to the item list

Template name: rgt_raptor_tooth

Details

Game
Base Dungeon Siege II and Broken World
Type
Reagent
Rarity
Normal
Level
Item level 4 (from the drop audit)

Where it comes from

Drops from 34 sources in the game’s loot tables (below), and is in the level range the shops stock Confidence: high

Exact drop sources: Base game

34 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
ChestsThe Northern Greilyn Jungle (5)3 / 40 / 641.3%--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 41 / 640.82%--
Mini-bosses and bosses
Feral Hak'u Skinner
The Northern Greilyn Jungle (2), An Elven Shrine4 / 40 / 640.75%--
Mini-bosses and bosses
Alpha Slashing Gila, Alpha Spitting Gila, Elder Terrak
The Northern Greilyn Jungle (3)5 / 41 / 640.68%--
Chests
Also holds: Vigilant Boots
The Western Greilyn Jungle7 / 41 / 650.56%--
ChestsAn Elven Shrine (2)8 / 42 / 650.53%--
ChestsThe Southern Greilyn Jungle9 / 42 / 660.5%--
Mini-bosses and bosses
Morden-Urg Gifted Prodigy, Morden-Urg Strong Thug, Morden-Urg Skilled Scavenger
The Western Greilyn Jungle (3)7 / 41 / 650.5%--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 40 / 640.19%--
Weak monsters
Hak'u Hunter
The Northern Greilyn Jungle (25), The Hak'u Caves (3)4 / 40 / 640.12%--
Normal monsters
Hak'u Shaman, Terrak, Morden-Viir Grunt
The Northern Greilyn Jungle (16), The Hak'u Caves (3), The Western Greilyn Jungle (3)4 / 40 / 640.11%--
Strong monsters
Boarbeast
The Northern Greilyn Jungle (4), The Western Greilyn Jungle (4)7 / 41 / 650.088%--
Show the other 18 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Normal monsters
Morden-Viir Recruit, Hak'u Drummer
The Northern Greilyn Jungle (9), The Western Greilyn Jungle (2)5 / 41 / 640.075%--
Breakable containersThe Northern Greilyn Jungle (35)3 / 40 / 640.071%--
Open containersThe Northern Greilyn Jungle (6), The Hak'u Caves (2)3 / 40 / 640.067%--
Weak monsters
Morden-Urg Thug, Morden-Urg Prodigy, Morden-Urg Scavenger, Slashing Gila, Spitting Gila
The Northern Greilyn Jungle (55), The Western Greilyn Jungle (18)5 / 41 / 640.067%--
Weak monsters
Nawl Beast
The Northern Greilyn Jungle (10), The Western Greilyn Jungle (6), The Upper Kithraya Caverns (4) and 1 more place6 / 41 / 650.047%--
Normal monsters
Gorgak, Maguar, Raptor, Hak'u Witch Doctor, Hak'u Signaler
The Southern Greilyn Jungle (22), The Western Greilyn Jungle (16), A Small Cave (12) and 6 more places8-9 / 42 / 65-660.047%--
Open containersThe Northern Greilyn Jungle (5), A Tranquil Cave (2), The Hak'u Caves (2)5 / 41 / 640.043%--
Open containersThe Western Greilyn Jungle (4)6 / 41 / 650.034%--
Open containersThe Western Greilyn Jungle (6)7 / 41 / 650.029%--
Weak monsters
Hak'u Slayer, Hak'u Spearmaster, Nawl Beast, Young Black Scorpion
The Western Greilyn Jungle (33), The Southern Greilyn Jungle (27), An Elven Shrine (21) and 6 more places9-10 / 42-43 / 660.029%--
Breakable containersThe Northern Greilyn Jungle (19), The Hak'u Caves (17), A Tranquil Cave (8)5 / 41 / 640.028%--
Open containersAn Elven Shrine (8)8 / 42 / 650.028%--
Open containersThe Southern Greilyn Jungle (6), Some Abandoned Ruins (5), A Small Cave and 1 more place9 / 42 / 660.026%--
Breakable containersThe Western Greilyn Jungle (11)6 / 41 / 650.026%--
Breakable containersThe Western Greilyn Jungle (23)7 / 41 / 650.02%--
Breakable containersAn Elven Shrine (11)8 / 42 / 650.018%--
Breakable containersThe Southern Greilyn Jungle (39), A Small Cave (2)9 / 42 / 660.017%--
Breakable containersThe Eastern Greilyn Jungle (33), A Small Cave (7), The Western Greilyn Jungle (4) and 1 more place10 / 43 / 660.016%--

34 sources can drop it in Base game; the 30 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Exact drop sources: Broken World

238 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
ChestsThe Northern Greilyn Jungle (5)3 / 48 / 751.2%--
ChestsA Cellar Beneath the Aman'lu Tavern (3), A Mysterious Cave (3)34-38 / 64-67 / 90-92--1.0%
Chests (first time)The Aman'lu Arena (3), Some Ancient Ruins, A Magical Oasis and 5 more places34-48 / 64-77 / 90-100--1.0%
Chests (repeat)The Aman'lu Arena (3), A Cellar Beneath the Aman'lu Tavern40-48 / 68-77 / 94-100--1.0%
Morden-Viir Ripper Champion (its own drop table) (first time)
Morden-Viir Ripper Champion
The City of Darthrul37 / 66 / 92--1.0%
Archmage (its own drop table) (first time)
Archmage
Windstone Fortress, The Summit of the Dark Wizards, The Archmage's Chamber (further part)40 / 68 / 94--1.0%
Valdis (its own drop table) (first time)
Valdis
The Temple of Valdis (2)40 / 68 / 94--1.0%
Kikrak of the Morden (its own drop table) (first time)
Kikrak of the Morden
The Kelvaran Waste41 / 70 / 95--1.0%
Familiar Surgeon (its own drop table) (first time)
Familiar Surgeon
An Abandoned Elven Ruin44 / 72 / 98--1.0%
Argir the Vai'kesh Prophet (its own drop table) (first time)
Argir the Vai'kesh Prophet
A small Vai'kesh Sanctuary44 / 72 / 98--1.0%
Keirok, the Devourer (its own drop table) (first time)
Keirok, the Devourer
Solanum46 / 74 / 100--1.0%
Keirok, the Devourer (its own drop table) (repeat)
Keirok, the Devourer
Solanum46 / 74 / 100--1.0%
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Solid Coffer (its own drop table) (first time)
Solid Coffer
The Aman'lu Arena47 / 74 / 100--1.0%
Solid Coffer (its own drop table) (repeat)
Solid Coffer
The Aman'lu Arena47 / 74 / 100--1.0%
Familiar Overseer (its own drop table) (first time)
Familiar Overseer
The Halls of the Overseers (further part)47 / 74 / 100--1.0%
Quest reward: Act I SQ (The Hak'u Part 2)
IF you killed the Hak'u: Talk to Hesla & Morain after killing
The Town of Eirulan34 / 64 / 90--1.0%
Quest reward: Act II PQ8 (The Castle Part 2) (first time)
Defeat the Dragon Boss (head)
The Snowbrook Haven Reliquary34 / 64 / 90--1.0%
Quest reward: Taar's personal quest (first time)
Reward for bringing the head of the beast back
The Town of Eirulan34 / 64 / 90--1.0%
Quest reward: Act I SQ (Scavenger Hunt) (first time)
Bring Fenella the item she wants
The Town of Eirulan36 / 65 / 91--1.0%
Quest reward: Act III SQ (The Mace of Agarrus) (first time)
speak to the guardian to receive the mace
An Azunite Cavern36 / 65 / 91--1.0%
Quest reward: Act III SQ (The Kalrathian Nexus) (first time)
return to the nature magic traienr to combine the staff and sigil into the soulstaff
The Town of Kalrathia36 / 65 / 91--1.0%
Quest reward: Act III SQ (The Missing Apprentice) (first time)
completion reward after talking to the apprentice in town
The Town of Kalrathia37 / 66 / 92--1.0%
Quest reward: Act III SQ (The Lore Collector) (first time)
return to the lore collector with all the lorebooks
The Town of Kalrathia37 / 66 / 92--1.0%
Quest reward: SQ (Ghost Rewards) (first time)
Release the spirit of the final ghost
The Town of Eirulan, The Hak'u Caves, A Tranquil Cave and 15 more places40 / 68 / 94--1.0%
Quest reward: PQ1 Kanred the Mage (x1_p1_roguemage1) (first time)
Kill Kanred (roguemage1_killmage)
The Blighted Hills42 / 69 / 94--1.0%
Quest reward: PQ3 In Search of Celia (x1_p3_roguemage3) (first time)
Kill Celeb'hel (roguemage3_killmage)
Arinth's Heights44 / 71 / 97--1.0%
Quest reward: PQ3 In Search of Celia (x1_p3_roguemage3) (repeat)
Kill Celeb'hel (roguemage3_killmage)
Arinth's Heights44 / 71 / 97--1.0%
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 100--1.0%
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (repeat)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 100--1.0%
Mini-bosses and bosses
Feral Hak'u Skinner
The Northern Greilyn Jungle (2), An Elven Shrine4 / 48 / 750.8%--
Chests
Also holds: Vigilant Hauberk
The Hak'u Caves (2), A Tranquil Cave5 / 48 / 750.79%--
Mini-bosses and bosses
Alpha Slashing Gila, Alpha Spitting Gila, Elder Terrak
The Northern Greilyn Jungle (3)5 / 48 / 750.73%--
Chests
Also holds: Vigilant Boots
The Western Greilyn Jungle7 / 49 / 760.55%--
Mini-bosses and bosses
Morden-Urg Gifted Prodigy, Morden-Urg Strong Thug, Morden-Urg Skilled Scavenger
The Western Greilyn Jungle (3)7 / 49 / 760.54%--
ChestsAn Elven Shrine (2)8 / 49 / 760.51%--
ChestsThe Southern Greilyn Jungle9 / 50 / 770.49%--
Morden-Viir Grunt (its own drop table)
Morden-Viir Grunt
The Northern Greilyn Jungle3 / 48 / 750.12%--
Mimic (its own drop table)
Mimic and 2 more
The Snowbrook Haven Living Quarters, The City of Darthrul, Zaramoth's Horns (further part)34-40 / 64-68 / 90-94--0.096%
Heavy Chest (its own drop table)
Heavy Chest
An Ancient Stockade44 / 71 / 97--0.096%
Chests (repeat)A Mysterious Vault (2)36 / 65 / 91--0.091%

238 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.